Unity Text Effects
Gradient
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
[AddComponentMenu("UI/Effects/Gradient")]
public class Gradient : BaseVertexEffect {
[SerializeField]
private Color32 topColor = Color.white;
[SerializeField]
private Color32 bottomColor = Color.black;
public override void ModifyVertices(List vertexList) {
if (!IsActive()) {
return;
}
int count = vertexList.Count;
float bottomY = vertexList[0].position.y;
float topY = vertexList[0].position.y;
for (int i = 1; i < count; i++) { float y = vertexList[i].position.y; if (y > topY) {
topY = y;
}
else if (y < bottomY) {
bottomY = y;
}
}
float uiElementHeight = topY - bottomY;
for (int i = 0; i < count; i++) {
UIVertex uiVertex = vertexList[i];
uiVertex.color = Color32.Lerp(bottomColor, topColor, (uiVertex.position.y - bottomY) / uiElementHeight);
vertexList[i] = uiVertex;
}
}
}